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Testing & Prototypes

Predator Lip sync

While working on the first task, I realized one important problem I can’t completely cope with even now.
I don't understand when an animation is too expressive and when it needs more action.
Based on Alan's comments, I still could not find something between these two extremes, no matter how much I tried to fix the animation.

Modelling

Cube_edited.png
Cube-2_edited.png
Candel_edited.png

Performance Animation

Overall, I liked the final animation. In the process, I did not encounter any particular difficulties. However, many mistakes were made in the process.
The main problem is that sound that I use implies frequent character movement. Because of this, I had to pay too much attention to the movement of the body and legs, as a result of which a simple decision was made. First, I do the movement, fully concentrating on the actions of the character, and only then, fully focusing on the emotions and lip-sink.

However, it is clearly noticeable that the character's body could move better due to my attempt to save time by creating fewer keyframes. The result was such a strange behaviour of the character that it looks good on blocking, but when smoothing the graph, everything is far from being as beautiful as it could be.

Nevertheless, after creating the body's movement, the animation of the face made further came out, albeit with the same cartoonish style. Anyway, in general, all this looks in harmony with the body's movement.

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